Last updated 2 years ago
This Event is called when a Player Interacts with the inside Panel of the Nuke
Can be used to prevent Players from Canceling the Nuke/ Flick the Nuke Lever
public class WarheadPanelInteractEvent : PlayerInteractEvent { public PlayerInteract.AlphaPanelOperations Operation { get; set; } public WarheadPanelInteractEvent(SynapsePlayer player, bool allow, PlayerInteract.AlphaPanelOperations operation) : base(player, allow) { Operation = operation; } }
Player
SynapsePlayer
The Player which tries to interact with the Panel
Allow
bool
If the Player is allowed to interact with the Panel
Operation
AlphaPanelOperation
The Type of Interaction