LockerUse
Raise
This Event is raised when a Player tries to Open/Closes a Locker Chamber
Usage
Can be used to prevent Players from opening/closing certain Locker
LockerUseEvent
EventArgs | Type | Description |
---|---|---|
Player | SynapsePlayer | The Player which tries to interact with a Locker |
Allow | bool | If the Player is allowed to interact with the Locker |
Locker | SynapseLocker | The Locker which the Player tries to interact with |
Chamber | SynapseLockerChamber | The Locker Chamber which the Player tries to interact with |
Last updated