HarmPermission
Raise
This Event is raised when a Player tries to Hurt another Player in some way
It is also called when a Player shoots a Dummy
This is not the Actual Damage Event.
Usage
This Event should be used when a Plugin or Module wants to change the friendly fire behavior of the Game in some way.
An Example would be Pets: an MTF could shoot a ClassD Pet even when the Owner of the Pet is also an MTF, so you maybe want to disallow the killing of the Pet in this Case
HarmPermissionEvent
EventArgs | Type | Description |
---|---|---|
Allow | bool | Whether the Attacker is allowed to damage the Victim |
Attacker | SynapsePlayer | The Player who attacks another Player |
Victim | SynapsePlayer | The Player that is being attacked |
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