Damage
Raise
This Event is raised when a Player gets damaged by something
Usage
Can be used to modify taken Damage or even cancel it completely
DamageEvent
EventArgs | Type | Description |
---|---|---|
Player | SynapsePlayer | The Player who gets Damage |
Allow | bool | If the Player can be damaged |
Attacker | SynapsePlayer | The Attacker responsible for the Damage or null when no one is responsible |
DamageType | DamageType | The Type of Damage the Player experiences |
Damage | float | The Amount of Damage the Player gets |
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