Update

Raise

This Event is called every frame for each Player

Usage

You can use this Event for checking variables every frame and call something when certain requirements are fulfilled.

Due to the fact that this Event is called so often please refrain from using any operation heavy code in it, since it could cause lag on the entire server

UpdateEvent

EventArgsTypeDescription

Player

SynapsePlayer

The Player for which this Event is called

public class UpdateEvent : PlayerEvent
{
    public UpdateEvent(SynapsePlayer player) : base(player) { }
}

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